﻿/*
	初始化角色信息
*/
var Roles = new Array();      // 存放角色名称
var RoleMsg = new Array();    // 存放角色信息
var Tree = new Array();       // 目录项
var Skill = new Array();      // 存放技能特性(包括所属级别(自左而右),名称,最大可达点数)
var SkillMsg = new Array();   // 存放每一级技能的信息
var i = 0;
//var SkillCount = new Array(21,13,10,20,10);
var SkillCount = new Array(21,13,10,20,6,10);




Roles = ["力士","武士","剑客","刺客"];
Tree = ["强化攻击力","强化命中率","强化防御力","强化体力"];

// 存放的是多维数组,
// 分别存放: 技能组,技能名称,该技能所能达到的最高等级, 行数, 所属的列数(如果为1,则默认就可以直接点击加点了),如果后面还有项则表示所需的特别技能的点数
// Skill[0][0]=0 Skill[0][1]='强化剔骨' Skill[0][2]=3.....
// 第一个技能组:强化攻击力
Skill[i] = [0, "攻击力强化 Lv1", 10, "ct_1.jpg", 0, 2]; i++;      // 默认第一纵队
Skill[i] = [0, "攻击力强化 Lv2", 20, 0, "ct_1.jpg", "index_19a.jpg", 1, 2]; i++;      // 第二纵队
Skill[i] = [0, "攻击距离强化 Lv1", 3, 0, "ct_4.jpg", "index_21.jpg", 2, 20]; i++;
Skill[i] = [0, "致命打击强化 Lv1", 5, 0, "ct_6.jpg", "index_24.jpg", 3, 4]; i++;
Skill[i] = [0, "攻击力强化 Lv3", 20, 1, "ct_1.jpg", "index_19a.jpg", 4, 2]; i++;      // 第三纵队
Skill[i] = [0, "武功强化 Lv1", 1, 1, "ct_3.jpg", "index_20.jpg", 5, 20]; i++;
Skill[i] = [0, "攻击距离强化 Lv2", 3, 2, "ct_4.jpg", "index_21.jpg", 6, 30]; i++;
Skill[i] = [0, "必杀技范围 Lv1", 1,  2, "ct_5.jpg", "index_23.jpg", 7, 40]; i++;
Skill[i] = [0, "致命打击强化 Lv2", 5, 3,  "ct_6.jpg", "index_24.jpg", 8, 5]; i++;
Skill[i] = [0, "必杀技强化 Lv1", 1,  3,"ct_5.jpg", "index_23.jpg", 9, 40]; i++;
Skill[i] = [0, "攻击力强化 Lv4", 30, 4, "ct_1.jpg", "index_19a.jpg", 10, 2]; i++;       // 第四纵队
Skill[i] = [0, "弓箭攻击力强化 Lv1", 15, 4, "ct_2.jpg", "index_26.jpg", 11, 3]; i++;
Skill[i] = [0, "武功强化 Lv2", 1, 5, "ct_3.jpg", "index_20.jpg", 12, 30]; i++;
Skill[i] = [0, "必杀技范围 Lv2", 1,7, "ct_5.jpg", "index_23.jpg", 13, 40]; i++;
Skill[i] = [0, "致命打击强化 Lv3", 5, 8,  "ct_6.jpg", "index_24.jpg", 14, 6]; i++;     
Skill[i] = [0, "必杀技强化 Lv2", 1, 9, "ct_5.jpg", "index_23.jpg", 15, 40]; i++;
Skill[i] = [0, "攻击力强化 Lv5", 30, 10, "ct_1.jpg", "index_19a.jpg", 16, 3]; i++;       // 第五纵队
Skill[i] = [0, "弓箭攻击力强化 Lv2", 15, 11,  "ct_2.jpg", "index_26.jpg", 17, 3]; i++;
Skill[i] = [0, "武功强化 Lv3", 1, 12,  "ct_3.jpg", "index_20.jpg", 18, 50]; i++;
Skill[i] = [0, "必杀技范围 Lv3", 1, 13, "ct_5.jpg", "index_23.jpg", 19, 40]; i++;
Skill[i] = [0, "致命打击强化 Lv4", 5,14,  "ct_6.jpg", "index_24.jpg", 20, 6]; i++;
Skill[i] = [0, "必杀技强化 Lv3", 1, 15,"ct_5.jpg", "index_23.jpg", 21, 60];  i++;
 
// 以下为第二技能组:强化命中率
Skill[i] = [1, "命中率强化  Lv1", 4, "ct_7.jpg", 0, 3];   i++;       // 第一纵队.默认可以点击
Skill[i] = [1, "命中率强化  Lv2", 4, 0, "ct_7.jpg", "index2_1a.jpg", 1, 4];   i++;      // 第二纵队
Skill[i] = [1, "弓箭准确度强化  Lv1", 1, 0, "ct_8.jpg", "index2_2.jpg", 2, 20]; i++;
Skill[i] = [1, "弓速强化  Lv1", 1, 0, "ct_10.jpg", "index2_4.jpg", 3, 10]; i++;
Skill[i] = [1, "命中率强化  Lv3", 4, 1, "ct_7.jpg", "index2_1a.jpg", 4, 5];    i++;      // 第三纵队
Skill[i] = [1, "弓箭准确度强化  Lv2", 1, 2, "ct_8.jpg", "index2_2.jpg", 5, 20]; i++;
Skill[i] = [1, "弓速强化  Lv2", 1, 3, "ct_10.jpg", "index2_4.jpg", 6, 15]; i++;
Skill[i] = [1, "命中率强化  Lv4", 4, 4, "ct_7.jpg", "index2_1a.jpg", 7, 6];   i++;       // 第四纵队
Skill[i] = [1, "弓箭准确度强化  Lv3", 1, 5, "ct_8.jpg", "index2_2.jpg", 8, 20]; i++;
Skill[i] = [1, "标记记忆  Lv1", 1, 5, "ct_9.jpg", "index2_3.jpg", 9, 40]; i++;
Skill[i] = [1, "弓速强化  Lv3", 1, 6, "ct_10.jpg", "index2_4.jpg", 10, 20]; i++;
Skill[i] = [1, "命中率强化  Lv5", 4, 7, "ct_7.jpg", "index2_1a.jpg", 11, 7];   i++;         // 第五纵队
Skill[i] = [1, "标记记忆  Lv2", 1, 9, "ct_9.jpg", "index2_3.jpg", 12, 40]; i++;
Skill[i] = [1, "弓速强化  Lv4", 1, 10, "ct_10.jpg", "index2_4.jpg", 13, 25]; i++;

// 以下为第三技能组:强化防御力
Skill[i] = [2, "防御力强化  Lv1", 4, "ct_11.jpg",0, 12]; i++;         // 第一纵队.默认可以点击
Skill[i] = [2, "防御力强化  Lv2", 3, 0, "ct_11.jpg", "index3_1a.jpg", 1, 13]; i++;         // 第二纵队
Skill[i] = [2, "防御力强化  Lv3", 3, 1, "ct_11.jpg", "index3_1a.jpg", 2, 13]; i++;				 // 第三纵队
Skill[i] = [2, "防御落法强化  Lv1", 1, 1, "ct_12.jpg", "index3_2.jpg", 3, 40]; i++;
Skill[i] = [2, "无敌回避强化  Lv1", 1, 1, "ct_13.jpg", "index3_3.jpg", 4, 30]; i++;          
Skill[i] = [2, "防御力强化  Lv4", 3, 2, "ct_11.jpg", "index3_1a.jpg", 5, 14]; i++;     // 第四纵队
Skill[i] = [2, "防御落法强化  Lv2", 1, 3, "ct_12.jpg", "index3_2.jpg", 6, 40]; i++;
Skill[i] = [2, "无敌回避强化  Lv2", 1, 4, "ct_13.jpg", "index3_3.jpg", 7, 30];i++;          
Skill[i] = [2, "防御力强化  Lv5", 2, 5, "ct_11.jpg", "index3_1a.jpg", 8, 16]; i++; // 第五纵队
Skill[i] = [2, "防御落法强化  Lv3", 1, 6, "ct_12.jpg", "index3_2.jpg", 9, 60]; i++;
Skill[i] = [2, "无敌回避强化  Lv3", 1, 7, "ct_13.jpg", "index3_3.jpg", 10, 60]; i++;

// 以下为第四技能组:体力强化
Skill[i] = [3, "体力强化  Lv1", 10, "ct_14.jpg", 0, 2]; i++;         // 第一纵队.默认可以点击
Skill[i] = [3, "体力强化  Lv2", 20, 0, "ct_14.jpg", "index4_1a.jpg", 1, 2]; i++;         // 第二纵队
Skill[i] = [3, "体力恢复能力  Lv1", 1, 0, "ct_17.jpg", "index4_4.jpg", 2, 20]; i++;				 
Skill[i] = [3, "行动力强化  Lv1", 20, 0, "ct_18.jpg", "index4_5.jpg", 3, 3]; i++;
Skill[i] = [3, "体力强化  Lv3", 30, 1, "ct_14.jpg", "index4_1a.jpg", 4, 2]; i++;    // 第三纵队     
Skill[i] = [3, "移动速度强化  Lv1", 1, 1, "ct_16.jpg", "index4_3.jpg", 5, 30];  i++;   
Skill[i] = [3, "体力恢复能力  Lv2", 1, 2, "ct_17.jpg", "index4_4.jpg", 6, 30]; i++;
Skill[i] = [3, "行动力强化  Lv2", 20, 3, "ct_18.jpg", "index4_5.jpg", 7, 3]; i++;         
Skill[i] = [3, "行动恢复能力  Lv1", 1, 3, "ct_19.jpg", "index4_6.jpg", 8, 30]; i++; 
Skill[i] = [3, "体力强化  Lv4", 40, 4, "ct_14.jpg", "index4_1a.jpg", 9, 2]; i++;      // 第四纵队
Skill[i] = [3, "技能回复  Lv1", 1, 4, "ct_15.jpg", "index4_2.jpg", 10, 40]; i++; 
Skill[i] = [3, "移动速度强化  Lv2", 1, 5, "ct_16.jpg", "index4_3.jpg", 11, 30]; i++; 
Skill[i] = [3, "体力恢复能力  Lv3", 1, 6, "ct_17.jpg", "index4_4.jpg", 12, 40]; i++; 
Skill[i] = [3, "行动力强化  Lv3", 20, 7, "ct_18.jpg", "index4_5.jpg", 13, 3]; i++; 
Skill[i] = [3, "行动恢复能力  Lv2", 1, 8, "ct_19.jpg", "index4_6.jpg", 14, 40]; i++; 
Skill[i] = [3, "体力强化  Lv5", 50, 9, "ct_14.jpg", "index4_1a.jpg", 15, 2]; i++; // 第五纵队
Skill[i] = [3, "技能回复  Lv2", 1, 10, "ct_15.jpg", "index4_2.jpg", 16, 80]; i++;
Skill[i] = [3, "移动速度强化  Lv3", 1, 11, "ct_16.jpg", "index4_3.jpg", 17, 30]; i++;
Skill[i] = [3, "体力恢复能力  Lv4", 1, 12, "ct_17.jpg", "index4_4.jpg", 18, 50]; i++;
Skill[i] = [3, "行动力强化  Lv4", 40, 13, "ct_18.jpg", "index4_5.jpg", 19, 3]; i++;
Skill[i] = [3, "行动恢复能力  Lv3", 1, 14, "ct_19.jpg", "index4_6.jpg", 20, 50]; i++;

// 以下为第五技能组:演奏效果
Skill[i] = [4, "演奏效果  Lv1", 10, "ct_20.jpg", 0, 4]; i++;         // 第一纵队.默认可以点击
Skill[i] = [4, "演奏效果  Lv2", 10, 0, "ct_20.jpg", "index5_2.jpg", 1, 4]; i++;         // 第二纵队
		 
Skill[i] = [4, "演奏效果  Lv3", 10, 1, "ct_20.jpg", "index5_2.jpg", 2, 4]; i++;        // 第三纵队

Skill[i] = [4, "演奏效果  Lv4", 10, 2, "ct_20.jpg", "index5_2.jpg", 3, 4]; i++;     // 第四纵队
Skill[i] = [4, "个人指定  Lv1", 1, 2, "ct_21.jpg", "index5_3.jpg", 4, 50]; i++;         

Skill[i] = [4, "演奏效果  Lv5", 10, 3, "ct_20.jpg", "index5_2.jpg", 5, 4]; i++;     // 第五纵队   
Skill[i] = [4, "个人指定  Lv2", 1, 4, "ct_21.jpg", "index5_3.jpg", 6, 50]; i++;

// 以下为第五技能组:演奏强化//
Skill[i] = [5, "演奏强化  Lv1", 20, "ct_20.jpg", 0, 1]; i++;         // 第一纵队.默认可以点击
Skill[i] = [5, "演奏强化  Lv2", 20, 0, "ct_20.jpg", "index5_2.jpg", 1, 2]; i++;         // 第二纵队
Skill[i] = [5, "演奏范围  Lv1", 1, 0, "ct_22.jpg", "index5_4.jpg", 2, 30]; i++;		
		 
Skill[i] = [5, "演奏强化  Lv3", 20, 1, "ct_20.jpg", "index5_2.jpg", 3, 2]; i++;        // 第三纵队
Skill[i] = [5, "演奏范围  Lv2", 1, 2, "ct_22.jpg", "index5_4.jpg", 4, 40]; i++;   

Skill[i] = [5, "演奏强化  Lv4", 25, 3, "ct_20.jpg", "index5_2.jpg", 5, 2]; i++;     // 第四纵队
Skill[i] = [5, "演奏范围  Lv3", 1, 4, "ct_22.jpg", "index5_4.jpg", 6, 50]; i++;         
Skill[i] = [5, "演奏恢复能力  Lv1", 1, 4, "ct_23.jpg", "index5_5.jpg", 7, 30]; i++;    

Skill[i] = [5, "演奏强化  Lv5", 25, 5, "ct_20.jpg", "index5_2.jpg", 8, 2]; i++;     // 第四纵队
Skill[i] = [5, "演奏范围  Lv4", 1, 6, "ct_22.jpg", "index5_4.jpg", 9, 60]; i++;         
Skill[i] = [5, "演奏恢复能力  Lv2", 1, 7, "ct_23.jpg", "index5_5.jpg", 10, 40]; 

//czc136@hotmail.com
//体力,攻击力,防御力,命中率,致命率，共有点数
var war_a=new Array();//武士
war_a[0]='270,5,0,50,3,3';
war_a[1]='351,6,0,50,3,7';
war_a[2]='432,7,0,50,3,11';
war_a[3]='513,8,0,51,3,16';
war_a[4]='594,9,0,51,3,21';
war_a[5]='675,10,0,51,3,27';
war_a[6]='755,11,1,51,3,33';
war_a[7]='836,12,1,52,3,40';
war_a[8]='917,13,1,52,3,47';
war_a[9]='998,14,1,52,3,55';
war_a[10]='1079,15,1,52,3,63';
war_a[11]='1160,15,1,53,3,72';
war_a[12]='1241,16,2,53,4,81';
war_a[13]='1321,17,2,53,4,91';
war_a[14]='1402,18,2,53,4,101';
war_a[15]='1483,19,2,54,4,112';
war_a[16]='1564,20,2,54,4,123';
war_a[17]='1645,21,2,54,4,135';
war_a[18]='1726,22,2,54,4,147';
war_a[19]='1807,23,3,55,4,160';
war_a[20]='1887,24,3,55,4,173';
war_a[21]='1968,25,3,55,4,187';
war_a[22]='2049,25,3,56,4,201';
war_a[23]='2130,26,3,56,4,216';
war_a[24]='2211,27,3,56,5,231';
war_a[25]='2292,28,4,56,5,247';
war_a[26]='2372,29,4,57,5,263';
war_a[27]='2453,30,4,57,5,280';
war_a[28]='2534,31,4,57,5,297';
war_a[29]='2615,32,4,57,5,315';
war_a[30]='2696,33,4,58,5,333';
war_a[31]='2777,34,5,58,5,352';
war_a[32]='2858,35,5,58,5,371';
war_a[33]='2938,35,5,58,5,391';
war_a[34]='3019,36,5,59,5,411';
war_a[35]='3100,37,5,59,5,432';
war_a[36]='3181,38,5,59,6,453';
war_a[37]='3262,39,5,59,6,475';
war_a[38]='3343,40,6,60,6,497';
war_a[39]='3424,41,6,60,6,520';
war_a[40]='3504,42,6,60,6,543';
war_a[41]='3585,43,6,61,6,567';
war_a[42]='3666,44,6,61,6,591';
war_a[43]='3747,45,6,61,6,616';
war_a[44]='3828,45,7,61,6,641';
war_a[45]='3909,46,7,62,6,667';
war_a[46]='3989,47,7,62,6,693';
war_a[47]='4070,48,7,62,6,720';
war_a[48]='4151,49,7,62,7,747';
war_a[49]='4232,50,7,63,7,775';
var chi_a=new Array();//侠客
chi_a[0]='237,5,0,50,3,3';
chi_a[1]='304,6,0,50,3,7';
chi_a[2]='371,7,0,51,3,11';
chi_a[3]='438,7,0,51,3,16';
chi_a[4]='506,8,0,51,3,21';
chi_a[5]='573,9,0,52,3,27';
chi_a[6]='640,10,0,52,4,33';
chi_a[7]='707,10,1,52,4,40';
chi_a[8]='774,11,1,53,4,47';
chi_a[9]='842,12,1,53,4,55';
chi_a[10]='909,12,1,53,4,63';
chi_a[11]='976,13,1,54,4,72';
chi_a[12]='1043,14,1,54,5,81';
chi_a[13]='1110,15,1,54,5,91';
chi_a[14]='1178,15,2,55,5,101';
chi_a[15]='1245,16,2,55,5,112';
chi_a[16]='1312,17,2,55,5,123';
chi_a[17]='1379,17,2,56,5,135';
chi_a[18]='1446,18,2,56,6,147';
chi_a[19]='1514,19,2,56,6,160';
chi_a[20]='1581,20,2,57,6,173';
chi_a[21]='1648,20,2,57,6,187';
chi_a[22]='1715,21,3,57,6,201';
chi_a[23]='1782,22,3,58,6,216';
chi_a[24]='1850,22,3,58,7,231';
chi_a[25]='1917,23,3,58,7,247';
chi_a[26]='1984,24,3,59,7,263';
chi_a[27]='2051,25,3,59,7,280';
chi_a[28]='2118,25,3,59,7,297';
chi_a[29]='2186,26,4,60,7,315';
chi_a[30]='2253,27,4,60,8,333';
chi_a[31]='2320,27,4,60,8,352';
chi_a[32]='2387,28,4,61,8,371';
chi_a[33]='2454,29,4,61,8,391';
chi_a[34]='2522,30,4,61,8,411';
chi_a[35]='2589,30,4,62,8,432';
chi_a[36]='2656,31,4,62,9,453';
chi_a[37]='2723,32,5,62,9,475';
chi_a[38]='2790,32,5,63,9,497';
chi_a[39]='2858,33,5,63,9,520';
chi_a[40]='2925,34,5,63,9,543';
chi_a[41]='2992,35,5,64,9,567';
chi_a[42]='3059,35,5,64,10,591';
chi_a[43]='3126,36,5,64,10,616';
chi_a[44]='3194,37,6,65,10,641';
chi_a[45]='3261,37,6,65,10,667';
chi_a[46]='3328,38,6,65,10,693';
chi_a[47]='3395,39,6,66,10,720';
chi_a[48]='3462,40,6,66,11,747';
chi_a[49]='3530,40,6,66,11,775';
var swd_a=new Array();//剑客
swd_a[0]='257,5,0,50,3,3';
swd_a[1]='335,6,0,50,3,7';
swd_a[2]='413,7,0,50,3,11';
swd_a[3]='490,8,0,50,3,16';
swd_a[4]='568,9,0,50,3,21';
swd_a[5]='646,9,0,51,3,27';
swd_a[6]='723,10,0,51,3,33';
swd_a[7]='801,11,1,51,3,40';
swd_a[8]='879,12,1,51,3,47';
swd_a[9]='957,13,1,51,4,55';
swd_a[10]='1034,14,1,52,4,63';
swd_a[11]='1112,14,1,52,4,72';
swd_a[12]='1190,15,1,52,4,81';
swd_a[13]='1267,16,1,52,4,91';
swd_a[14]='1345,17,2,52,4,101';
swd_a[15]='1423,18,2,53,4,112';
swd_a[16]='1500,18,2,53,4,123';
swd_a[17]='1578,19,2,53,4,135';
swd_a[18]='1656,20,2,53,5,147';
swd_a[19]='1734,21,2,53,5,160';
swd_a[20]='1811,22,2,53,5,173';
swd_a[21]='1889,23,2,54,5,187';
swd_a[22]='1967,23,3,54,5,201';
swd_a[23]='2044,24,3,54,5,216';
swd_a[24]='2122,25,3,54,5,231';
swd_a[25]='2200,26,3,54,5,247';
swd_a[26]='2277,27,3,55,5,263';
swd_a[27]='2355,27,3,55,6,280';
swd_a[28]='2433,28,3,55,6,297';
swd_a[29]='2511,29,4,55,6,315';
swd_a[30]='2588,30,4,55,6,333';
swd_a[31]='2666,31,4,56,6,352';
swd_a[32]='2744,32,4,56,6,371';
swd_a[33]='2821,32,4,56,6,391';
swd_a[34]='2899,33,4,56,6,411';
swd_a[35]='2977,34,4,56,6,432';
swd_a[36]='3054,35,4,56,7,453';
swd_a[37]='3132,36,5,57,7,475';
swd_a[38]='3210,36,5,57,7,497';
swd_a[39]='3288,37,5,57,7,520';
swd_a[40]='3365,38,5,57,7,543';
swd_a[41]='3443,39,5,57,7,567';
swd_a[42]='3521,40,5,58,7,591';
swd_a[43]='3598,41,5,58,7,616';
swd_a[44]='3676,41,6,58,7,641';
swd_a[45]='3754,42,6,58,8,667';
swd_a[46]='3831,43,6,58,8,693';
swd_a[47]='3909,44,6,59,8,720';
swd_a[48]='3987,45,6,59,8,747';
swd_a[49]='4065,45,6,59,8,775';
var str_a=new Array();//力士
str_a[0]='307,6,0,50,3,3';
str_a[1]='405,7,0,50,3,7';
str_a[2]='502,8,0,50,3,11';
str_a[3]='600,9,0,50,3,16';
str_a[4]='698,10,0,50,3,21';
str_a[5]='795,11,0,50,3,27';
str_a[6]='893,12,0,50,3,33';
str_a[7]='991,13,0,50,3,40';
str_a[8]='1088,14,1,50,3,47';
str_a[9]='1186,16,1,50,3,55';
str_a[10]='1284,17,1,50,3,63';
str_a[11]='1381,18,1,50,3,72';
str_a[12]='1479,19,1,50,3,81';
str_a[13]='1577,20,1,51,3,91';
str_a[14]='1674,21,1,51,3,101';
str_a[15]='1772,22,1,51,3,112';
str_a[16]='1870,23,1,51,3,123';
str_a[17]='1967,24,2,51,3,135';
str_a[18]='2065,25,2,51,3,147';
str_a[19]='2163,27,2,51,3,160';
str_a[20]='2260,28,2,51,3,173';
str_a[21]='2358,29,2,51,3,187';
str_a[22]='2455,30,2,51,3,201';
str_a[23]='2553,31,2,51,3,216';
str_a[24]='2651,32,2,51,3,231';
str_a[25]='2748,33,2,51,3,247';
str_a[26]='2846,34,3,52,3,263';
str_a[27]='2944,35,3,52,3,280';
str_a[28]='3041,37,3,52,3,297';
str_a[29]='3139,38,3,52,3,315';
str_a[30]='3237,39,3,52,3,333';
str_a[31]='3334,40,3,52,3,352';
str_a[32]='3432,41,3,52,3,371';
str_a[33]='3530,42,3,52,3,391';
str_a[34]='3627,43,3,52,3,411';
str_a[35]='3725,44,4,52,3,432';
str_a[36]='3823,45,4,52,4,453';
str_a[37]='3920,46,4,52,4,475';
str_a[38]='4018,48,4,52,4,497';
str_a[39]='4116,49,4,53,4,520';
str_a[40]='4213,50,4,53,4,543';
str_a[41]='4311,51,4,53,4,567';
str_a[42]='4408,52,4,53,4,591';
str_a[43]='4506,53,4,53,4,616';
str_a[44]='4604,54,5,53,4,641';
str_a[45]='4701,55,5,53,4,667';
str_a[46]='4799,56,5,53,4,693';
str_a[47]='4897,58,5,53,4,720';
str_a[48]='4994,59,5,53,4,747';
str_a[49]='5092,60,5,53,4,775';